// Tartan Army Script (C) 1998 Red Lemon Studios Ltd. aiStat_GlobalHitMultiplier(1); aiStat_GlobalHumanLimit(300); aiStat_HumanMaxSpeed(10); aiStat_HumanVisualRange(32); aiStat_HumanRadius(0.4); aiStat_HumanHeight(1.88); aiStat_HumanMinMove(0.01); aiStat_HumanAccelerate(0.75); aiStat_HumanMoveSkulk(0.2); aiStat_HumanMoveWalk(0.25); aiStat_HumanMoveJog(0.5); aiStat_HumanMoveRun(0.75); aiStat_HumanMoveCharge(1.0); aiStat_HorseMaxSpeed(20); aiStat_HumanThreatStimuleRSR(0.01); aiStat_HumanThreatStimuleDSR(0.01); aiStat_RankPowerSeries(1.0); aiStat_RankSpeedDifferential(0.5); aiStat_RankOffenceDifferential(0.5); aiStat_RankDefenceDifferential(0.5); aiStat_RankVisionDifferential(0.5); aiStat_RankRangeDifferential(0.05); aiStat_RankBreakFormationTest(20.0); aiStat_RankCloseRankTest(2.0); aiStat_LeaderBrawnDifferential(1.0); aiStat_ClaymoreFarRange(1.5); aiStat_ClaymoreNearRange(0.5); aiStat_ClaymoreSpeed(0.6); aiStat_ClaymorePenalty(-1.0); aiStat_ClaymoreCombatSkill(6.0); aiStat_ClaymoreDefenceFactor(1.0); aiStat_BroadSwordFarRange(1.0); aiStat_BroadSwordNearRange(0.3); aiStat_BroadSwordSpeed(0.7); aiStat_BroadSwordPenalty(-1.0); aiStat_BroadSwordCombatSkill(4.0); aiStat_BroadSwordDefenceFactor(0.0); aiStat_GreatSwordFarRange(2.0); aiStat_GreatSwordNearRange(0.8); aiStat_GreatSwordSpeed(0.4); aiStat_GreatSwordPenalty(-3.0); aiStat_GreatSwordCombatSkill(9.0); aiStat_GreatSwordDefenceFactor(-2.0); aiStat_DaggerFarRange(0.3); aiStat_DaggerNearRange(0.1); aiStat_DaggerSpeed(1.0); aiStat_DaggerPenalty(-1.0); aiStat_DaggerCombatSkill(1.0); aiStat_DaggerDefenceFactor(0.0); aiStat_ShortSpearFarRange(1.8); aiStat_ShortSpearNearRange(1.0); aiStat_ShortSpearSpeed(0.6); aiStat_ShortSpearPenalty(-2.0); aiStat_ShortSpearCombatSkill(3.0); aiStat_ShortSpearDefenceFactor(2.0); aiStat_LongSpearFarRange(3.0); aiStat_LongSpearNearRange(1.5); aiStat_LongSpearSpeed(0.3); aiStat_LongSpearPenalty(-3.0); aiStat_LongSpearCombatSkill(3.0); aiStat_LongSpearDefenceFactor(2.0); aiStat_HalberdFarRange(3.0); aiStat_HalberdNearRange(1.5); aiStat_HalberdSpeed(0.2); aiStat_HalberdPenalty(-1.0); aiStat_HalberdCombatSkill(4.0); aiStat_HalberdDefenceFactor(2.0); aiStat_LanceFarRange(2.0); aiStat_LanceNearRange(1.5); aiStat_LanceSpeed(0.1); aiStat_LancePenalty(-3.0); aiStat_LanceCombatSkill(4.0); aiStat_LanceDefenceFactor(-2.0); aiStat_ShortAxeFarRange(0.6); aiStat_ShortAxeNearRange(0.3); aiStat_ShortAxeSpeed(0.7); aiStat_ShortAxePenalty(-1.0); aiStat_ShortAxeCombatSkill(3.0); aiStat_ShortAxeDefenceFactor(0.0); aiStat_BroadAxeFarRange(1.2); aiStat_BroadAxeNearRange(0.5); aiStat_BroadAxeSpeed(0.5); aiStat_BroadAxePenalty(-1.0); aiStat_BroadAxeCombatSkill(6.0); aiStat_BroadAxeDefenceFactor(-2.0); aiStat_ShortBowFarRange(100.0); aiStat_ShortBowNearRange(8.0); aiStat_ShortBowSpeed(0.5); aiStat_ShortBowPenalty(-3.0); aiStat_ShortBowCombatSkill(4.0); aiStat_ShortBowDefenceFactor(0.0); aiStat_ShortBowRateOfFire(0.1); aiStat_ShortBowQuiverSize(20); aiStat_LongBowFarRange(200.0); aiStat_LongBowNearRange(20.0); aiStat_LongBowSpeed(0.3); aiStat_LongBowPenalty(-3.0); aiStat_LongBowCombatSkill(3.0); aiStat_LongBowDefenceFactor(0.0); aiStat_LongBowRateOfFire(0.1); aiStat_LongBowQuiverSize(20); aiStat_CrossBowFarRange(60.0); aiStat_CrossBowNearRange(12.0); aiStat_CrossBowSpeed(0.1); aiStat_CrossBowPenalty(-3.0); aiStat_CrossBowCombatSkill(6.0); aiStat_CrossBowDefenceFactor(0.0); aiStat_CrossBowRateOfFire(0.05); aiStat_CrossBowQuiverSize(20); aiStat_MaceFarRange(0.8); aiStat_MaceNearRange(0.3); aiStat_MaceSpeed(0.6); aiStat_MacePenalty(-1.0); aiStat_MaceCombatSkill(4.0); aiStat_MaceDefenceFactor(0.0); aiStat_ClubFarRange(0.6); aiStat_ClubNearRange(0.3); aiStat_ClubSpeed(0.6); aiStat_ClubPenalty(-1.0); aiStat_ClubCombatSkill(2.0); aiStat_ClubDefenceFactor(0.0); aiStat_PitchforkFarRange(1.5); aiStat_PitchforkNearRange(1.0); aiStat_PitchforkSpeed(0.6); aiStat_PitchforkPenalty(-2.0); aiStat_PitchforkCombatSkill(0.5); aiStat_PitchforkDefenceFactor(0.0); aiStat_TargeCombatSkill(1.0); aiStat_TargeDefenceFactor(2.0); aiStat_TargeSpeed(1.0); aiStat_TargetShieldCombatSkill(2.0); aiStat_TargetShieldDefenceFactor(5.0); aiStat_TargetShieldSpeed(1.0); aiStat_GreatShieldCombatSkill(0.0); aiStat_GreatShieldDefenceFactor(8.0); aiStat_GreatShieldSpeed(0.9); aiStat_KnightShieldCombatSkill(0.0); aiStat_KnightShieldDefenceFactor(8.0); aiStat_KnightShieldSpeed(0.8); aiStat_ChainMailCombatSkill(0.0); aiStat_ChainMailDefenceFactor(6.0); aiStat_ChainMailSpeed(0.8); aiStat_LeatherCombatSkill(0.0); aiStat_LeatherDefenceFactor(3.0); aiStat_LeatherSpeed(1.0); aiStat_PlateCombatSkill(0.0); aiStat_PlateDefenceFactor(9.0); aiStat_PlateSpeed(0.6); aiStat_CatapultResilience(0); aiStat_CatapultRateOfFire(0); aiStat_CatapultCombatSkill(0); aiStat_CatapultTurningRate(1.5); aiStat_CatapultAccelerationRate(2.0); aiStat_CatapultMaxSpeed(15.0); aiStat_BatteringRamResilience(0); aiStat_BatteringRamCombatSkill(0); aiStat_BatteringRamTurningRate(0.5); aiStat_BatteringRamAccelerationRate(0.2); aiStat_BatteringRamMaxSpeed(10.0); aiStat_SiegeTowerResilience(0); aiStat_SiegeTowerTurningRate(0.5); aiStat_SiegeTowerAccelerationRate(0.2); aiStat_SiegeTowerMaxSpeed(10.0); aiStat_PatrolChangeDirection(0.4); aiStat_PatrolChangeDiameter(0.2); aiStat_PatrolSplit(0.1); aiStat_ArrowHits(1.0); aiStat_FireyArrowHits(3.0); aiStat_BoulderHits(2.0); aiStat_BodyHits(2.0); aiStat_RoutRankScale(0.25); aiStat_RoutLockOutBase(2); aiStat_RoutLockOutDelta(8); aiStat_BuildingHitTransmission(0.05); aiStat_SoundRange(128.0); aiStat_SoundVolume(64.0); aiStat_BloodSplatCount(10); aiStat_DeathDelay(8000); aiStat_DeathSinkCount(200); aiStat_DeathSinkRate(0.005);